Loot boxes resemble gambling mechanics. Some argue they exploit players, others say they’re just optional fun.
Many modern games release buggy and rely on patches. Some say it’s unacceptable, others say it’s the new normal.
Game prices have increased. Some argue $70 is fair for development costs, others say it’s too expensive.
Early access lets players buy unfinished games. Critics say it’s exploitative, others say it funds development.
Developers often face crunch and poor conditions. Some argue unions are necessary, others say they hurt creativity.
Xbox Game Pass and PS+ offer libraries of games. Some say they’re the future, others fear loss of ownership.
Microsoft’s acquisitions spark antitrust concerns. Some argue it boosts competition, others say it’s monopolistic.
Both are controversial monetization methods. The debate is which one ruins the experience more.
AAA games dominate budgets, while indie games dominate creativity. The debate is which delivers more value.